![]() ![]() Within a short while, you'll find the shroud, and have to deal with contacting it every 10 years for a boon. So you've just freshly transcended and have become harmonious and powerful psychic beings. Also oh god change the devourer of worlds its just BAD. TL DR - A node based map of the shroud that is partially randomly generated for each ascending nation (alternately for each galaxy), progressing through an interconnected tree/web of boons that (mostly) have guaranteed effects, with each of the branches ending in a Covenant with one of the four Shroud Entities. So how does this translate to the Psionic Ascension? All of this gives your empire a real chance of rebuilding in time to fight and destroy the Reckoning, winning the game.This is clearly meant to be starsystems at the breach point of the Aetherophasic engine, but the imagery and shroud decals on this put me in mind of a map of the Shroud. It's also possible to trade one-time resources and/or diplomatic favors with the AI empires for monthly resources, just before the Reckoning, since trade deals can't be canceled despite the empires’ hatred towards you. But while the Exiles have lost everything, they haven't lost their Technologies and Traditions, meaning they can recover, given enough time to rebuild the economy. It is the most threatening crisis in the game to date. Due to not being an official crisis, the other empires won't rally to face it, and neither will any Fallen Empire awaken as Guardians. While not an official crisis, it can still occur even if the game doesn't allow an endgame crisis to happen. It normally leaves the Exiles for last, but you’ll likely have to focus on surviving against other empires, especially since regular empires will gain a minus 1000 opinion modifier towards your Exiles for "bringing the end," with a decay rate of 5 each year. The Reckoning is an extremely powerful Shroud entity, representing the combined essence of all deceased psionic pops in the empire that summoned it, appearing over their former homeworld and proceeding to wipe out all remaining life in the galaxy. Having lost everything, the Shroud-Marked empire will survive only in the form of a newly colonized planet of survivors, which will start with the default name of 'Exile.' The game will pick any planet with 40% habitability or more, even if it is located within another empire's borders. All fleets and ships under the Shroud-Marked empire's command will be instantly destroyed, all leaders are killed, and all resources from that empire's store will be completely drained. When the Reckoning occurs, all Shroud-Marked planets will be depopulated and turned into 'Shrouded Worlds,' which can’t be terraformed and are uninhabitable forever. The Reckoning will all but end your empire that benefited from the Covenant and instantly destroy your vassal empires. But once that timer ends, the Reckoning begins. This Covenant is set to last for 50 in-game years, giving your Empire the tools to conquer all your rivals easily. For those who do accept, your Empire is labeled as “Shroud Marked” and will receive a 100 percent boost to resources and naval capacity, a plus 5 monthly influence boost, and a plus 10 starbase capacity. The game explicitly warns players not to accept this Covenant for their own good. The “Whispers of the Void” provides a 15 percent increase to research speed and influence but at the cost of either a psionic leader dying or any of your planets with a psionic population decreasing in stability.įinally, there is the “End of the Cycle” Covenant, a true deal with the devil by all accounts. The “Instrument of Desire” gives your Empire a 10 percent increase in resources from jobs but at the cost of either a single planet or your entire Empire suffering from heavily reduced governing ethics attraction. The “Eater of Worlds” provides a 30 percent army morale boost and a 15 percent boost to fire rate but at the cost of sacrificing between just a single pop or as much as an entire colony world in your Empire. The “Composer of Strands” provides your Empire with a 20 percent population growth speed as well as an additional 20-year lifespan for all your leaders, with a cost of the psionic species that’s part of your Empire, gaining or losing a random trait. ![]() Forming a covenant usually grants a permanent empire modifier but also comes with recurring drawbacks and prevents you from forming a Covenant with any other. An empire can form a Covenant with one of them when given the right vision. There are also 5 powerful god-like beings in the Shroud called Patrons. Boons will please the Traditionalist Faction, while curses will be displeased while the modifiers last. Being successful will grant a boon, but being unsuccessful will grant a curse. Boons and curses are temporary empire modifiers that can be obtained via the Shroud. ![]()
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